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    The Kingdom Hearts RP.
    Topic Started: Nov 22 2009, 12:17 PM (269 Views)
    wiiman
    Member Avatar
    Goomba
    This is a new RP. Now unlike most RPs this one will have alot of stuff using an RNG.


    Now there are 4 classes for starting.


    The Mage.
    Stats.
    3 strength
    2 defense
    5 luck
    8 magic
    The standard mage class. Learns a new set of spells every 10 levels. They start out with Fire,Thunder,and Blizzard. At level 10 they start to earn new spells like Fira Thundera and blizzera. The spells do damage according to the magic stat.
    Starts with 16 SP 4 SP for each spell then 8 for the next set then 16 and so on.


    The Key Bearer.
    Stats.
    8 strength
    5 defense
    3 luck
    2 magic

    The physical class that focus on physical damage and can do double,triple,and quadruple damage with each of there specials. Key Strike, double damage. Super Strike Triple damage. Final strike quadruple damage. These skills are uneffected by the enemies defense stat. These skills are gained at levels 10 30 and 50.
    Starts with 4 SP. Its 5 SP for the first strike,10 for the super, and 20 for the final.

    The knight.
    5 strength
    8 defense
    2 luck
    3 magic.

    This class is the tank of the game. He can take damage and dish it out. He also gets healing spells at levels 10(cure which heals for 20) 30(cura heals for 60),and 50(Curaha heals for 100). They also learn the shield bash skill at level 10 which has a chance of stunning the enemy its used on and deals low damage.
    Starts with 6 SP. Shield bash takes 2 SP to use. The cure spells take half of the amount it heals to use in SP.


    The Gambler.
    3 Strength
    2 defense
    8 luck
    5 magic
    This class is the reason I have 3 kinds of RNG. Now they learn a new ability at levels 10(dice booster gives a boost to your strength based on a dice roll by multiplying the result by 2,takes 10 SP), 30(dice bomb does damage equal to twice the result of 6 dice,takes 15 SP),and 50(roulette strike boosts your strength based on the roulette wheel with a 1/37 chance of instantly winning the battle,takes 30 SP).
    Starts with 10 SP.


    Now to explain your stats.

    Strength determines how much damage a regular attack does.

    Defense is subtracted from the strength of the player or enemy attacking to determine the damage.

    Luck determines how likely you are to avoid an attack. This goes up by 1 at every 5 levels.

    Magic is used to determine how much damage a mages spells do and how much SP you have. It goes up by 3 at every 10 levels.


    Now the way you play is you choose a class. You then start in Twilight town and fight the shadows. You just walk around and I determine if you find one and fight it using the RNG. I will also use the RNG to determine if you hit them or not based on there luck.


    Shadows
    10 HP
    3 strength
    0 defense
    0 luck
    0magic
    2 exp.

    Theses are the weakest and are good for noobs to fight.

    Guard Armor
    50 HP
    5 strength
    3 defense
    3 luck
    0 magic
    15 EXP

    This is the boss of Twilight Town.

    It takes 10 exp to level up then 20 for level 3 then 40 and so on.

    Also classes start with 20 HP and gain 5 every 2 levels.

    You also gain 3 stat points on each level up to use to increase your stats.

    Hp is restored when you win 10 battles.

    Now who wants to play? Just pick a class and start your first battle.
    Edited by wiiman, Nov 22 2009, 12:48 PM.
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    Sir Relyt
    Member Avatar
    Kokiri
    Alright, I've never RP'ed in this place, so I think I'll start here.
    Hopefully I'm doing it right.


    Sir Relyt
    The Key Bearer.
    Lvl 2
    8 strength
    6 defense
    5 luck
    2 magic


    Animal Stats: Dog
    Name: Excalibur
    5 strength
    5 defense

    4 Exp
    18 Gold

    Inventory:
    1 Potions

    ------------------
    Level up log

    lvl 1 to Lvl 2.
    +2 Luck/+1 Def
    Edited by Sir Relyt, Nov 25 2009, 06:59 PM.
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    wiiman
    Member Avatar
    Goomba
    Wild shadow draws near.

    Attack?
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    Sir Relyt
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    Kokiri
    wiiman
    Nov 22 2009, 04:29 PM
    Wild shadow draws near.

    Attack?
    Of course.
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    wiiman
    Member Avatar
    Goomba
    8 damage to shadow.

    Shadow attacks:1 damage.

    Attack again?
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    Sir Relyt
    Member Avatar
    Kokiri
    wiiman
    Nov 22 2009, 04:37 PM
    8 damage to shadow.

    Shadow attacks:1 damage.

    Attack again?
    Attack.
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    wiiman
    Member Avatar
    Goomba
    8 damage to the shadow.
    Terminated.
    +2 exp.
    +11 gold
    Go to shop or fight more?(shop has potions and ethers)
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    Sir Relyt
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    Kokiri
    I'll fight some more.
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    wiiman
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    Goomba
    Platinum Heartless Appears. It has +5 to its strength,defense,and HP.
    But it gives 5 times the normal EXP.

    Attack?

    Make sure you keep track of your EXP.
    Edited by wiiman, Nov 22 2009, 04:48 PM.
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    Sir Relyt
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    Kokiri
    Alright, so the platinum shadow has...
    15 HP
    8 strength
    5 defense
    0 luck
    0magic

    I'll attack.

    (And I edited my original Stat-Post and added the exp and gold)
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    wiiman
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    Goomba
    3 Damage to PH 12
    3 damage to Sir Relyt. 17 HP left.
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    Sir Relyt
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    Kokiri
    Attack again.
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    wiiman
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    Goomba
    Attack. CRITICAL HIT. 8 damage to PH:4 HP left.

    PH attacks and misses. 17 left for Sir Relyt.
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    Sir Relyt
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    Kokiri
    Attack again.
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    wiiman
    Member Avatar
    Goomba
    Critical hit. 8 damage.
    Terminated.(damn 2 in a row)
    +10 exp. LEVEL up. You now have 3 stat points to use.
    Current EXP 2 out of twenty

    you had 2 before the PH then you had 12 after it so you EXP when back to 0 then up by 2 since it was left over. The amount needed for a level doubles each time.
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